AI Insights · Timothy · July 2023
Top 5 3D Cartoon Games in Europe Q2 2023 Performance
Analyzing the performance of the top 5 3D cartoon games in Europe during Q2 2023, including metrics on downloads, revenue, and active users.
Analyzing the performance of the top 5 3D cartoon games in Europe during Q2 2023 reveals interesting trends in downloads, revenue, and active users. This data, sourced from Sensor Tower, presents a clear picture of the market dynamics.
MONOPOLY GO! by Scopely, Inc. saw a significant increase in weekly revenue, peaking at approximately $2.9M in early June. Weekly downloads experienced a notable surge in April, reaching around 1.5M, before gradually declining to around 600K by the end of June. The game maintained a strong weekly active user base, starting from 460K in late March and stabilizing at around 2.2M by the end of the quarter.
Subway Surfers from Sybo Games ApS witnessed a consistent revenue stream, with weekly revenue fluctuating around $20K to $30K. The game enjoyed a steady increase in downloads, peaking at approximately 740K in early June. Weekly active users remained robust, starting at 16.3M in late March and reaching nearly 19.5M by the end of June.
Gardenscapes by Playrix generated substantial weekly revenue, peaking at $4.8M in late May. Weekly downloads showed a declining trend from approximately 676K in early April to around 292K by the end of June. The game maintained a steady active user base, starting from 3.4M in late March and fluctuating around 3.2M to 3.7M throughout the quarter.
Stumble Guys from Scopely, Inc. had a varied performance in revenue, peaking at around $900K in late March and then fluctuating between $500K and $800K. Downloads were relatively stable, with a small peak of approximately 422K in late April. Weekly active users showed minor fluctuations, starting at 6.8M in late March and stabilizing around 5.5M to 7.2M by the end of June.
Fishdom by Playrix demonstrated consistent weekly revenue, peaking at around $2.1M in early May. Downloads displayed a fluctuating pattern, peaking at approximately 376K in mid-April and reaching around 374K by the end of June. The game maintained a steady active user base, starting from 2.1M in late March and reaching approximately 2.1M by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.